Digital FX Artist : Portfolio : 3D Animation : CSC187 Class-Project 3-Sub-D/Character Head


3D Animation : CSC187 - Project 3 - Character Head

And as you can tell this is our 3rd project in the animation class. Just like with project 1 and medieval times, I have always had an interest in mythology and so I decided to build Medusa. I remembered seeing her in one of Ray Harryhausen’s movies, The Seventh Voyage of Sinbad. (I know he was not the director, he did the stop motion special effects.) Overall HE turned out very well. As you noticed I said HE, if I make any changes to the model, I will build a more female looking model instead of a male one. As for the snakes, I used a variety of different snake heads for reference. I took the characteristics that I liked in each and applied them to the one. If I had more time or did it all over again, I would add the entire body as well.

PROJECT DESCRIPTION

** This information is from my instructor Dave Bock's website.

** Key Concept: Subdivision surface modeling, Visual interpretation skills, Cinematic, studio lighting, Camera basics

** Apply visual interpretation skills to design a physically accurate and proportionally correct three-dimensional model of an objective subject. The subject reference can either be an actual, physical object or from a two-dimensional concept design (sketch, illustration, blueprint. Use subdivision and polygonal modeling techniques to accurately develop your subject with correct proportions, shape, and scale.

TO SEE A LARGER VERSION CLICK ON ANY OF THE IMAGES BELOW


Below are a couple of links that show you various images I rendered during the building of the project. These images are not in any special order, they are just for your reference.

Quicktime-SmallQuicktime-Large

CSC 236 - VFX 1

DEMO REELS: 1998 (8.8 meg, 2 min) 1999 (14.1 meg, 8 min)

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